Surskit is a blue insectoid Pokémon. There are semicircular pink markings under its dark, circular eyes. It has a round body with four long, skinny legs extending from it. On top of its head is a yellow cap with a single antenna that secretes a thick, sugary syrup or a sweet scent. The syrup is exuded as a defense mechanism, while the scent can attract prey. This Pokémon can also secrete oil from the tips of its feet, which enables it to walk on water as though skating. Surskit inhabits ponds, rivers, and similar wetlands, where it feeds on microscopic, aquatic organisms. However, it sometimes appears in puddles after a rainstorm. In its natural habitat, Surskit has been known to compete with Dewpider over food.
In the anime
Major appearances
Surskit debuted in Maxxed Out!. It was owned by a boy named Max, the doppelgänger of May’s little brother, who intended for it to be his starter Pokémon. This made May’s brother jealous as he did not know what his starter Pokémon would be at that time.
In Destiny Deoxys, a Surskit is Kathryn’s main Pokémon. It helped the group rotate the blades of the windmills in LaRousse City.
In A Cacturne for the Worse, Kent used a Surskit in the Purika Contest. It went up against May’s Bulbasaur and nearly defeated it due to Harley tricking May into thinking Surskit was an extremely slow Pokémon.
In Spontaneous Combusken, Brianna used a Surskit in the Appeals Round of the Chrysanthemum Contest. Surskit’s performance allowed Brianna to advance to the Contest Battles.
In A Blustery Santalune Gym Battle!, Viola used a Surskit in a Gym battle against Ash. It managed to defeat Ash’s Pikachu with Signal Beam before being defeated by Fletchling later. In the next episode, it was defeated by Pikachu during Ash’s rematch against Viola. In Breaking Titles at the Chateau!, Surskit battled Grant’s Onix at the Battle Chateau and was defeated.
In Dewpider Ascending!, a Surskit was living near the Pokémon School. It had a battle against a Dewpider over its territory, but during the battle, it evolved into Masquerain and flew off.
Minor appearances
A Surskit appeared in PK13.
In On Olden Pond, a Surskit was living at an old lake.
In A Trainer and Child Reunion!, a Surskit was living in a forest where Aaron’s training center was located at.
In Coming Full-Festival Circle!, multiple Surskit were listening to Nando as he played his music.
Pokédex entries
In the manga
Pocket Monsters DP
A Surskit appeared in PMDP54.
Pokémon Adventures
Surskit first appeared in The Last Battle XIV, as a wild Pokémon pictured in one of the many photographs of unseen Pokémon that Professor Oak had discovered.
Guile Hideout owned a Surskit who first appeared in A Dust-Up With Dusclops. He evolved into a Masquerain in The Final Battle VIII.
It appears as if it is skating on water. It draws prey with a sweet scent from the tip of its head.
They usually live on ponds, but after an evening shower, they may appear on puddles in towns.
It appears as if it is skating on water. It draws prey with a sweet scent from the tip of its head.
From the tips of its feet, Surskit secretes an oil that enables it to walk on water as if it were skating. This Pokémon feeds on microscopic organisms in ponds and lakes.
If Surskit senses danger, it secretes a thick, sugary syrup from the tip of its head. There are some Pokémon that love eating this syrup.
It moves as if skating on the surface of the water. It often fights with Dewpider over food.
When this Pokémon senses danger, a sweet fluid oozes from the tip of its head. The taste of it disgusts bird Pokémon.
If it’s in a pinch, it will secrete a sweet liquid from the tip of its head. Syrup made from gathering that liquid is tasty on bread.
It lives in ponds and marshes that feature lots of plant life. It often fights with Dewpider, whose habitat and diet are similar.
Sprites
Miscellany
Height
Weight
Locations
Pal Park
Moves
Bug and Water moves get STAB, and have their type highlighted in green.
Special moves better suit Surskit’s higher Special Attack, and have their class highlighted in green.
Move
Type
Class
PP
Power
Acc
Pri
Effect
Level up: Learned when a Pokémon reaches a certain level.
—
—
—
—
—
—
Bubble
30
40
100%
Has a 10% chance to lower the target’s Speed by one stage.
Inflicts regular damage with no additional effect.
Lowers the target’s evasion by one stage.
Halves all Fire-type damage.
Has a 10% chance to lower the target’s Speed by one stage.
Raises the user’s Speed by two stages.
Protects the user’s stats from being changed by enemy moves.
Resets all Pokémon’s stats, accuracy, and evasion.
Inflicts regular damage with no additional effect.
Allows the trainer to switch out the user and pass effects along to its replacement.
Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
Move
Type
Class
PP
Power
Acc
Pri
Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet
20
40
100%
1
Inflicts regular damage with no additional effect.
Bug Bite
20
60
100%
If target has a berry, inflicts double damage and uses the berry.
Endure
10
—
—
4
Prevents the user’s HP from lowering below 1 this turn.
Fell Stinger
25
50
100%
Raises the user’s Attack by two stages if it KOs the target.
Foresight
40
—
—
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Hydro Pump
5
110
80%
Inflicts regular damage with no additional effect.
Lunge
15
80
100%
Lowers the target’s Attack by one stage after inflicting damage.
Mind Reader
5
—
—
Ensures that the user’s next move will hit the target.
Mud Shot
15
55
95%
Has a 100% chance to lower the target’s Speed by one stage.
Power Split
10
—
—
Averages Attack and Special Attack with the target.
Psybeam
20
65
100%
Has a 10% chance to confuse the target.
Signal Beam
15
75
100%
Has a 10% chance to confuse the target.
Move
Type
Class
PP
Power
Acc
Pri
Effect
Tutor: Can be taught at any time by an NPC.
Bug Bite
20
60
100%
If target has a berry, inflicts double damage and uses the berry.
Double-Edge
15
120
100%
User receives 1/3 the damage inflicted in recoil.
Endure
10
—
—
4
Prevents the user’s HP from lowering below 1 this turn.
Giga Drain
10
75
100%
Drains half the damage inflicted to heal the user.
Icy Wind
15
55
95%
Has a 100% chance to lower the target’s Speed by one stage.
Mimic
10
—
—
Copies the target’s last used move.
Mud-Slap
10
20
100%
Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
10
—
—
Discards the user’s stat changes and copies the target’s.
Signal Beam
15
75
100%
Has a 10% chance to confuse the target.
Sleep Talk
10
—
—
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
15
50
100%
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
40
—
95%
Lowers the target’s Speed by two stages.
Substitute
10
—
—
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
15
—
85%
Raises the target’s Attack by two stages and confuses the target.
Swift
20
60
—
Water Pulse
20
60
100%
Has a 20% chance to confuse the target.
Move
Type
Class
PP
Power
Acc
Pri
Effect
Machine: Can be taught at any time by using a TM or HM.
03
03
Water Pulse
20
60
100%
Has a 20% chance to confuse the target.
Badly poisons the target, inflicting more damage every turn.
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Changes the weather to sunny for five turns.
Has a 10% chance to freeze the target.
Has a 10% chance to freeze the target.
Prevents any moves from hitting the user this turn.
Changes the weather to rain for five turns.
Drains half the damage inflicted to heal the user.
Power increases as happiness decreases, up to a maximum of 102.
22
22
22
22
22
22
Solar Beam
10
120
100%
Requires a turn to charge before attacking.
Power increases with happiness, up to a maximum of 102.
Has a 20% chance to lower the target’s Special Defense by one stage.
Raises the user’s evasion by one stage.
42
42
42
42
42
42
Facade
20
70
100%
Power doubles if user is burned, paralyzed, or poisoned.
Has a 30% chance to inflict a status effect which depends upon the terrain.
User sleeps for two turns, completely healing itself.
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
46
46
46
46
46
46
Thief
25
60
100%
Takes the target’s item.
Prevents the user’s HP from lowering below 1 this turn.
Has double power if it’s used more than once per turn.
Has a 30% chance to burn the target.
H5
70
70
70
70
Flash
20
—
100%
Lowers the target’s accuracy by one stage.
Has a 100% chance to lower the target’s Special Attack by one stage.
Discards the user’s stat changes and copies the target’s.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Power and type depend on the held berry.
Raises the target’s Attack by two stages and confuses the target.
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Has a 30% chance to inflict a status effect which depends upon the terrain.
Lowers the target’s Special Attack by one stage.
External Links
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